Hello everyone. I am Val — CG Art Director. I was born in Kharkov. Member of the National Artist Union of Ukraine. Founder and art director of MAGIX FX and VALART STUDIO. More than 10 years’ experience of working in art markets of Europe and USA. Currently I am creating the concept art for films and games, and working as an art director of several projects in game and entertainment industry.
CONTACTS: val.orlov@magixfx.com
SERVICES: ART DIRECTION, PRE-PRODUCTION ART WORK, CONCEPT DESIGN, ILLUSTRATION, MATTE PAITING, LEVEL DESIGN, STORY BOARDS, iPHONE/iPAD GRAPHICS
EDUCATION:
— Kharkov Art Lyceum — Diploma with honor
— Art workshop ‘Bottega’ under guidance of the member NAUU prof. E.I. Bykov
— Kharkov State Academy of Design and Art. Bachelor degree with honor. Major — restorer of easel and monumental painting
— National Pedagogical University named after G.Skovoroda. Master degree with honor. Major — teacher of art, art director
— International Solomonov University. Courses: ‘Working with vector graphics’ (Corel DRAW X3), ‘Working with raster graphics’ (Adobe Photoshop CS2), ‘Working with 3D graphics’ (3dsMax 9)
— 3D graphics, animation and VFX Autodesk Maya 2013. (professional courses in Kharkov)
LECTURES:
2017 – Minsk, BNTU, ‘Art Direction’
2017 — Kharkov, NODE 17, ‘The Godlike. Art Direction’
2017 – Minsk, Vizor Team, ‘Weapons for Peace. Art Direction’
2017 — Kiev, CG Event 2017, ‘Weapons for Peace. Art Direction’
2017 – Minsk, Vizor Team, ART MEETING. «Artists in game industry»
2016 – Kharkov, ART MEETING. «Advices from CG Art Director»
2015 – Minsk/Kharkov. ONLINE WEBINAR. CONCEPTART.EDUCATION. Concept art portfolio review.
2014 – Kharkov, NODE 14, ‘90:60:90-Perfect forms of concept art’
2013 – Kharkov, NODE 13, ‘REAL START-UP’
2013 – Kiev, CG Event 2013, ‘From an Icon To an Iphone’
2012 – Kiev, Casual Connect 12 ‘UI, User flow and User Experience Design’
2011 – Kiev, ConfOG 11 ‘User Experience Design’ for mobile games’
2009 – Minsk, Reaxion Team, ‘CG perspectives’
2009 – Moscow, CG Event 09,’ Iphone Concept Art. Main about importaint’
2009 – Moscow, 2December 09, ‘Iphone conсept design’
2009 – Minsk, Reaxion Team, ‘Art: production technology and my dreams’
2009 – Kharkov, Node 09 ‘Concept Art – basics of any successful project’
2009 – Moscow, KRI 09, ‘Damn you manager – let’s talk about art’
2007 – Moscow, IGROMIR 07, ‘Art style in MMO RPG ‘Eight Day’’
Participant of: IGROMIR 07-08, KRI 08-09-13, NODE 09-13, 2December 09, ConfOG 11, Casual Connect 12, CG EVENT 09-12-13, DevGamm 15, G-STAR 15, DevGamm 17
COMPANIES I WAS LUCKY TO WORK WITH:
SOME PROJECTS I WAS LUCKY TO WORK ON:
UNANNOUNCED PROJECT | Art Director
THE GODLIKE | Art Director | 2015-2016
LIFE IS FEUDAL | Character Concept Artist | 2014
ZONE 2023 | Pre Production Concept Artist | 2013
SURVARIUM | Character Concept Artist | 2013
RIPD THE GAME | Outsource Art Director | 2013
FAIRY DALE | Lead Concept Artist | 2013
MAGICAL FLURRY | Concept Artist | 2013
NIKCKY TANNER | Outsource Art Director | 2012
AGE OF STEAM | Outsource Art Director | 2012
LOST PARADISE | Cinematic Art Director | 2011
GARDENSCAPES 2 | Outsource Art Director | 2011
BUG BITS | Concept Artist | 2011
HERITAGE | Character Concept Artist | 2011
GARDENSCAPES | Outsource Art Director | 2010
STALKER ONLINE | Concept Artist | 2010
CAREERIST | Concept Artist | 2010
ANTM | Concept Artist | 2009
GIN RUMMY | Character Concept Artist | 2009
SPINZIZZLE | Lead Artist | 2009
THE BOOK OF MASTERS | Concept Artist | 2008
DSWS | Concept Artist | 2008
8 DAY | Concept Artist | 2006-2007
ENTERTAINMENT PROJECTS:
MIRAGIUS PARK | Concept Artist | 2013
COMMERCIAL PROJECTS:
SGX | Concept Artist | 2011
BOOKMAKEROV | Concept Designer | 2012
ROMNI | Matte Painting Artist | 2010
TRAINING SIMULATORS:
MOSCOW METRO | Outsource Art Director | 2012