50 Digital Team-Building Games: Fast, Fun Meeting Openers, by John Chen

By John Chen

Use know-how to extend loyalty and productiveness on your employees

50 electronic Team-Building Games bargains enjoyable, energizing assembly openers, workforce actions, and crew adventures for company groups, utilizing Twitter, GPS, fb, smartphones, and different expertise. The video games should be performed in-person or almost, and variety from 5-minute ice-breakers to an epic four-hour GPS-based experience. Designed to be lead by means of managers, facilitators, presenters, and audio system, the actions support groups and teams get ok with know-how, get to grasp one another larger, construct belief, enhance communique, and extra. no use to be a "techie" to guide those games—they're easy and well-scripted.

Author John Chen is the CEO of Geoteaming, an organization that makes use of expertise and experience to coach groups how you can collaborate.

  • How to guide an easy, quickly, enjoyable crew development task with easy-to-follow instructions
  • How to create winning "virtual" staff construction that calls for NO commute and little to no extra expenses
  • How to have interaction standoffish engineers, "hard to arrive" technical groups, or Gen X/Y teammates with know-how they take pleasure in using

Successful technology-based group construction can construct buzz to your corporation, construct severely very important relationships and verbal exchange internally, and preserve your crew speaking approximately it for weeks afterward!

Show description

Read or Download 50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More PDF

Similar leadership books

The 5 Levels of Leadership: Proven Steps to Maximize Your Potential

Real management isn't an issue of getting a undeniable task or identify. actually, being selected for a place is barely the 1st of the 5 degrees each potent chief achieves. To turn into greater than "the boss" humans stick to in basic terms simply because they're required to, you'll want to grasp the power to take a position in humans and encourage them.

The Presidency in the Twenty-first Century

Because the so much trendy determine of the U. S. govt, the president is less than consistent scrutiny from either his colleagues and the yank humans. questions on the right kind function of the president were in particular well-known within the media through the present monetary situation. The Presidency within the Twenty-first Century explores the expansion of presidential strength, investigating its social, political, and fiscal effect on America's current and destiny.

Additional resources for 50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More

Example text

I’ll ask the first question and if you can answer “yes,” click the Raise Hand icon. When I ask you, lower your hand and then I’ll ask another question. If you’d like to suggest a question, type your question in the chat window on the right side of your screen. Okay, the first question is . . c02 23 March 2012; 13:12:5 Communication/Games for Speakers 29 Power Tips GoToMeeting has a dashboard that gives you the total number of people raising their hands and what percentage this is of the total group.

The year 2011 was named the year of mobile learning, or mLearning. How Twitter Made This Book Happen I have presented team-building sessions at the ASTD national conference for many years, and in 2011, I proposed a brand new session called TweetTeams: Twitter-based team building. I used a Twitter-based tool called HootSuite to promote the session throughout the conference. I opened a free 1-hour consulting session to get anyone on Twitter prior to the presentation, and I brought four new iPad 2’s to let people borrow during my session so they could create all new content.

Then in classic Microsoft style, he left the room. We were all looking at one another wondering what to do; then we all jumped in. I did the first thing I knew how to do in a situation with multiple teams: I blamed the other teams! It must be their fault for being so slow. But careful analysis showed me each component was fast, for what it was designed for. When the initial blaming ended, we mapped out the entire communication between all the teams through the client and the server and brought leaders from each of the eight components to review the map.

Download PDF sample

Rated 4.26 of 5 – based on 42 votes